Saw my first "Hot Doc" last night. My Name is Kate told me about this film, Second Skin, and then graciously offered up her ticket since she wasn't able to make it to Toronto for the screening. (I owe ya a martini next time you're in town Kate!)
"Second Skin takes an intimate look at computer gamers whose lives have
been transformed by the emerging genre of Massively Multiplayer Online
games (MMOs). World of Warcraft, Second Life, and Everquest allow
millions of users to simultaneously interact in virtual spaces."
Based on the above, I had expected some discussion about Second Life. But other than a quick logo displayed on the screen, Second Life was not part of the discussion.
The documentarians followed and interviewed various people over what I think was 2-3 years. In a very "When Harry met Sally" format, they included interviews from couples who had met in the game, fallen in love, and hooked up in real life. One girl gamer summed it up by recognizing that single male gamers don't leave their houses, so meeting a fellow gamer kinda has to happen online.
I found the reaction to a new version of World of Warcraft being released eye opening. We saw 4 friends prepare by shopping for supplies: water, pop, and anything that was quick to make and easy to eat. Pizza pops were a popular choice. Then they joined about 1500 others who lined up outside the game store for the special midnight opening.
With their new game in hand they went home and played day/night with the goal of getting to higher and higher levels (at least that's what I think the numbers stood for). Many of the gamers were unemployed but the one who did still have a job took vacation time to participate in this marathon. (His wife, pregnant with twins, didn't seem overly thrilled at this). They played until they fell asleep.
There was a lot of talk about addiction and I'd agree that gaming does seem to be an addiction very similar to alcohol or drugs. While a lot of screen time was spent looking at the negative aspects of gaming there was some discussion about the positives.
I particularly liked how they explored the idea that everyone starts at the same level with the same assets in a virtual world. There is an equality in that idea. Of course there are "goldfarming" businesses that hire people to play the game and then sell off the characters or assets they've attained. So although it's not sanctioned, you can buy your way up.
It was also interesting to hear from people who have found it challenging to find their place in the real world. Their place in the virtual world provides self esteem, confidence, and community.
The film did a great job of taking us into the lives of gamers and providing good discussion about the role and impact of virtual worlds. I would have liked to seen something about the lives of non-extreme gamers included in the discussion. I have to think there are people who play without going to such extremes as the people featured throughout the film. Maybe?